D&D KINGDOMS OF KALAMAR PDF

Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms. Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven slaves plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave fools eager for excitement and quick wealth. The streets are full of the brave and foolhardy, eager to draw steel and strike for little cause, and war between kingdoms is a constant occurrence. No matter what game system or edition you're using, this book gives you an incredible mine of information and adventure ideas! Chapter One: Races of Tellene details 28 different subraces humans, dwarves, elves, gnomes, half-elves, half-hobgoblins, half-orcs, halflings and hobgoblins.

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The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company , originally released in While not as well known a setting such as Forgotten Realms , the setting has a loyal following and has received praise for its consistency and realism. While distribution was not widespread, fans of the setting continued to support it. Vol 1: Sourcebook of the Sovereign Lands detailed the people and places of Tellene, the campaign's continent and world.

It broke the continent down into six regions and examined each one on a large scale. Vol 2: Mythos of the Divine and Worldly detailed the setting's 43 gods. It also described the setting's secret societies, astrology and calendar. Over 30 different products have been released to support it. Notable about this release was that it did not use the Game System License and was the first 3rd-party release compatible with 4th edition not under the GSL.

The continent of Tellene is the focus of the Kingdoms of Kalamar setting. Inhabitants of Tellene believe it the entirety of the world, although the source-material hint at lands beyond the edges of the map.

Due to this, the world is also generally referred to as Tellene. Tellene is generally divided into several subregions. The climate ranges from temperate to sub-tropical. Tellene has three moons ; Diadolai, Pelselond and Veshemo. These orbit Tellene with an 80, 34 and 28 day Orbital period respectively. Most of Tellene uses a lunar calendar , based around the day orbit of Veshemo. The year consists of 13 months, each divided into four 7-day weeks.

The year starts on the first day of spring. From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Andrew Retrieved Wizards of the Coast. November 1, Archived from the original on February 11, Kingdoms of Kalamar Campaign Setting Sourcebook.

Kenzer and Company. Dragonlance Forgotten Realms Greyhawk Ravenloft. Hidden categories: Articles needing additional references from August All articles needing additional references Articles needing additional references from May All articles with unsourced statements Articles with unsourced statements from May Namespaces Article Talk.

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Kingdoms of Kalamar

Follow Kenzerco. Follow Jollybgood. Our current listing of Kingdoms of Kalamar books and supplements are designed primarily for compatibility with the v3. Books compatible with other editions are noted in the full product description.

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DnDWiki:Kingdoms of Kalamar

By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. To the best of my knowledge, all of the following products bore the Wizards of the Coast Official Licensed Product seal… at some point. It's entirely possible that titles are missing from this list or that dates are inaccurate; this information isn't as easy to come by as, for instance, information about Dragonlance or Ravenloft. Ask the DM.

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Kingdoms of Kalamar Collector's Guide

It's also the core setting for HackMaster from 2nd edition onwards. Taking place on the continent of Tellene, on a world so primitive that its natives believe there is no other land apart from it, Kingdoms of Kalamar is best defined as a Low Fantasy Medieval RPG; casters are rare, most NPCs are low level, PCs are the only "true" heroes in the land, magical monsters are rarer than in, say, Forgotten Realms , and the general tech level is Late Iron Age at best. The titular Kalamar Empire, long the dominant power over the world, is fracturing, resulting in a time of great upheaval as different provinces exert their independence, and foreign empires seek to take advantage of this. Rather than separate pantheons for each race, the gods of Kalamar are simply worshipped in different names and preferences by different cultures.

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