Makai are the native islanders to Ierendi. Playful in times of peace, fearsome in times of war, the Makai never do something halfway. They are a simple people, living off the vast bounty the isles have to offer. Their skin tone is typically bronze, with straight or extremely curly black hair. They speak their own traditional language but also learn common and other languages.
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Stephen Fabian's illustrations are terrific, very much a dream-like weird fantasy vibe. I much prefer your take on Ierendi than what's presented in the text. After a series of really strong entries in the series, we come to a weaker one. Instead of the focused setting building of the previous three entries, Ierendi presents classic adventures and story seeds. Not that this is a bad approach, but it doesn't quite fit with the other books.
It offers adventure sandbox- with the cultural details purely as flavor. The material on all levels depicts Ierendi more as a place for PCs to go to or through rather than come from. Again that isn't bad- just different.
Still there's a great deal of inspiration- general and specific- to mine. I like the idea of a set of islands as a former fantasy penal colony. I've certainly used that. There's also a color mini-hexmap showing Ierendi's relation to its neighbors. The fold-out hexmap enclosed shows all of the Ierendi island chain. It also has a decent and useful map of the City of Ierendi, with insets showing some of the port defenses. This is intended for use with the sheets of counters included with the supplement.
These cover ships and navies from across the area so that DMs can set up grand sea-based battles. The page booklet follows the same basic design as the three previous series entries. However, there's a greater use of white space here, and the font size has clearly been increased a point or two. Strangely, after the density of the other volumes, that actually makes this seem more empty- even though it is easier to read.
These are mostly atmospheric scenes from the various islands, plus a handful of NPC faces peppered throughout the book. Ierendi uses a good deal more boxed text than the other books- mostly to mark out all of the suggested adventures. Anne C. Labels: game review , gazetteers , reviews , rpg hub , rpgs. Kaiju January 27, at AM. Andy Bartlett February 1, at PM. Newer Post Older Post Home. Subscribe to: Post Comments Atom.
Kingdom of Ierendi
To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking visitor.
Table of Contents Introduction The Geography of Ierendi Player's Travel Brochure Distributed to the toy and hobby trade by regional distributors.
The Kingdom of Ierendi
Privacy Terms. Quick links. Gaz4 Kingdom of Ierendi - Some thoughts Weird red metals, dominions, immortals, hollow planets, invisible moons, and a lot of glorified magic zeppelins. It's all here. My impression is that it is one of the Gazetteers that gets the least love from the fan community.
Stephen Fabian's illustrations are terrific, very much a dream-like weird fantasy vibe. I much prefer your take on Ierendi than what's presented in the text. After a series of really strong entries in the series, we come to a weaker one. Instead of the focused setting building of the previous three entries, Ierendi presents classic adventures and story seeds.