EVERNIGHT RPG PDF

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The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip. Until they came. And the light went out forever.

This page hardback book provides a complete scripted campaign, from before the arrival of the mysterious and terrifying Masters to the epic and bloody finish.

Player characters start as Novices in a familiar fantasy world of elves, dwarves, orcs, and men. They finish as Heroic adventurers in a land draped in eternal night and overwhelming horror.

Look for official Evernight miniatures as well! These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

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Watermarked PDF. Average Rating 31 ratings. The future of Tarth was bright. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments.

I have the same question as Scott. If PF means Pathfinder I disagree. Just because D20 is the first mainstream RPG system it doesn't mean that everything has to run on it. I dislike it. Actually, I don't like Pathfinder and was not referring to that system.

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The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip. Evernight is a very different kind of dark fantasy setting.

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Published by Pinnacle themselves in , Evernight is one of the earliest Savage Worlds settings. Two pages of historical background, presented as a tale of earlier heroes, told to the PCs by a minstrel. This is your standard setting background fare; a quick three page overview of the world of Tarth and the kingdom of Valusia, which your PCs call home, is followed by character creation — a one page refresher of the SW approach, then details of the races of Tarth the usual suspects — dwarves, elves, half-elves, Halflings, half-orcs, humans. There are notes on which Edges and Hindrances are not appropriate, and a few new Edges; the professional edges stand out as most interesting for me, allowing a PC to be a Red Knight paladin or Sun Priest cleric. Still, there they are. The chapter closes with nine ready-to-play Novice characters or archetypes.

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