There's a lot of unusual stuff on the Disc, but don't worry about getting lost — game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling. Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves but watch out for flying axes. Campaign for goblin rights. Flee from an angry Swamp Dragon two feet of mindless fury and high-explosive digestion.
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There were also a number of articles and scenarios for the game in Pyramid magazine, one of which — "A Fist Full of Tunes You can Whistle" — was originally published in the short-lived UK roleplaying magazine Visions as "A Fistful of Dwarfs". This material was subsequently made freely available on Steve Jackson Games' Web site. This included revised and sometimes abbreviated versions of much of the setting and scenario material that first appeared in Discworld Also.
These books describe themselves as "officially unofficial", meaning that while they are a licensed product written in consultation with Sir Terry, he reserved the right to contradict them in the novels if he had a better idea. As such, they can be considered Word of St. In the second edition, this has been reworked to make him an employee of Harry King. Elements of the first edition are mapped onto one standard set of Player Archetypes here.
Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. It's a game set in a world where this happens. What more do you need to know? Show Spoilers. How well does it match the trope?
It was published in The game included a lot of detail about Discworld , appealing to both roleplaying and Discworld fans. Cover and illustrations were done by Paul Kidby. It was published by Steve Jackson Games in Cover and illustrations were done by Sean Murray. A fourth edition adaptation of the Discworld was written, playtested, and laid out, but had trouble getting to market according to Steve Jackson Games' Stakeholder's Report.