CARCASSONNE HUNTERS GATHERERS RULES PDF

Carcassonne: Hunters and Gatherers is a German-style board game. Carcassonne: Hunters and Gatherers is set in the countryside near the French city of Carcassonne , before the establishment of its famed city walls. Like the original game it is based on, the objective of the game is to score points through judicious placement of terrain tiles and followers colloquially referred to as meeples. The Scout portion of the King and Scout expansion to Carcassonne provides an expansion to this game. Carcassonne: Hunters and Gatherers begins with a single tile on the table, and ends when all of the 78 tiles have been placed. At the start of each turn, a player takes an unplaced tile at random and places it adjacent to one or more already placed tiles such that the terrain features forest, river, and meadow on the touching tiles match; meadow to meadow, forest to forest, and river to river.

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The tiles feature forests similar to cities , rivers similar to roads , and meadows similar to farms. They also feature lakes with fish, animals in the meadows, and gold nuggets in the forests. The starting tile features forest on two adjacent sides, a river on one side, and a meadow on one side. Just as in the regular Carcassonne, players draw a tile on their turn and place it next to a tile s already in the playing area.

They may then place a follower on one of the features that is not occupied by another follower, or they may place a hut in a river system that is not occupied by another hut. The game rules allow for huts to be placed on the same feature as fisherman, and vice versa.

Followers placed in a forest are gatherers, or placed on a river are fishermen, or placed in a meadow laying down are hunters. Huts may only be placed on lakes or rivers. Completed forests give 2 points per tile to the player with the most gatherers in the feature. The player who places the tile to complete the forest which contains a gold nugget, gets a bonus turn by selecting from the stack of bonus tiles and immediately places the bonus tile following the standard rules.

Completed rivers ending at a spring or lake give 1 point per tile plus 1 point per fish in terminating lakes to the player with the most fisherman on the feature.

Gatherers and fishermen on uncompleted features at the end of the game score no points, which is different than the base Carcassonne. Hunters in meadows and huts on river systems only contribute to end game scoring. The player with the most hunters in a meadow score 2 points per Auroch, Mammoth, or deer not eliminated by a tiger in their meadow.

Only deer are eliminated by tigers in the same meadow. While individual rivers end at lakes and springs, a river system includes all connected rivers and lakes. The huts score 1 point per fish in all of the lakes in the connected river system to the player with the most huts in the river system. Once the points are tabulated, the player with the most points wins.

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Hunters & Gatherers

English Version. All the information below was taken from official Carcassone sources:. Carcassonne 's rules are very well written, but some people still have queries. Also, if you add multiple extensions the rules can get quite complicated as parts which were not intended to interact with one another may do so in complex or ambiguous ways. Hopefully the information below will help you understand the rules and prevent any arguments. Difference 1: The gold nuggets in that forests do not correspond to the pennants in the cities. Gold nuggets don't provide any extra points.

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Carcassonne: Hunters and Gatherers

The tiles feature forests similar to cities , rivers similar to roads , and meadows similar to farms. They also feature lakes with fish, animals in the meadows, and gold nuggets in the forests. The starting tile features forest on two adjacent sides, a river on one side, and a meadow on one side. Just as in the regular Carcassonne, players draw a tile on their turn and place it next to a tile s already in the playing area.

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Carcassonne Hunters & Gatherers

A thousand years before the great city of Carcassonne was built, the area was settled by stone-age tribes. These people hunted wild animals, gathered nuts and berries, and caught fish to provide themselves with the basics. Today, there remain fantastic cave paintings and archeological finds that provide evidence of their existence and give us an understanding of their lives. Place the starting tile with the volcano face-up in the middle of the table. Shuffle the remaining 78 land tiles face-down into a stack. Similarly, shuffle the 12 bonus cards and place them face-down in a separate bonus card stack on the table. Each player gets 5 tribe members and 2 huts in his color.

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